> For the complete documentation index, see [llms.txt](https://multiset.gitbook.io/multiset/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://multiset.gitbook.io/multiset/unity-sdk/on-cloud-localization/mapset-multiple-maps.md).

# MapSet (Multiple maps)

To localize a user on a specific mapSet, provide the MapSet Code where the user is located. Retrieve the mapSetID by logging into the Developer Portal or using our REST API

<figure><img src="/files/iSaI6ND7UT5C0zmmd6cf" alt=""><figcaption></figcaption></figure>

In the Map Localization Manager in Unity SDK, select Localization Type as "Mapset" and then past your mapSetID

<figure><img src="/files/0x40l4MQsKGuWga5gKtj" alt=""><figcaption></figcaption></figure>

### Add MapSet Mesh in Unity to visualize your Mesh

Download the combined Mesh from the developer portal and add it in Unity SDK to visualize your maps

<figure><img src="/files/zyNhtg6goOlMFdDZx2Qa" alt=""><figcaption></figcaption></figure>

### Update MapSet Code in Runtime

To dynamically change the mapOrMapsetCode at runtime in your existing script, you can create a UI input field or a method that updates the mapOrMapsetCode in the MapLocalizationManager. Below is an example script showcasing how to do this via a simple button press or direct method call.

```csharp
using MultiSet;
using UnityEngine;
using UnityEngine.UI;

public class MapSetCodeUpdater : MonoBehaviour
{
    // Reference to the Map Localization Manager
    private MapLocalizationManager mapLocalizationManager;

    // Input field to get the new Map ID from the user
    [SerializeField]
    private InputField mapCodeInputField;

    void Start()
    {
        // Find the Map Localization Manager component in the scene
        mapLocalizationManager = FindObjectOfType<MapLocalizationManager>();

        if (mapLocalizationManager == null)
        {
            Debug.LogError("MapLocalizationManager not found! Please ensure it is added to the scene.");
        }

        if (mapCodeInputField == null)
        {
            Debug.LogError("InputField reference is missing! Please assign it in the inspector.");
        }
        
        mapLocalizationManager.localizationType = LocalizationType.Mapset;
    }

    // Method to update the Map ID
    public void UpdateMapId()
    {
        if (mapLocalizationManager != null && mapCodeInputField != null)
        {
            string newMapCode = mapCodeInputField.text;

            if (!string.IsNullOrWhiteSpace(newMapCode))
            {
                mapLocalizationManager.mapOrMapsetCode = newMapCode;
                Debug.Log($"Map Code updated to: {newMapCode}");
            }
            else
            {
                Debug.LogWarning("Map Code cannot be empty! Please enter a valid Code.");
            }
        }
    }
}
```


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